Electronic Arts CTO Rajat Taneja says the latest Sony console will no longer force developers to "constrain" games.
 
The PlayStation 4 made its debut last week and Sony Computer announced that it will drop its own CELL processor (developed for PS2) as well as the Nvidia graphics chip which powered the PlayStation 3. PS4 lead system architect Mark Cerny said the console will adopt a new AMD accelerated processing unit (APU) which integrates an x86 CPU and GPU on the same die. It will also come with a Blu-ray drive and 8GB of GDDR5 memory. (Full story here.)
 
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"We no longer have to constrain our games or ration computer graphics, memory or bandwidth," Taneja reportedly said. "We can let the games really flourish [in] 1080p, 60 frames a second." Taneja added that things that now takes "months" to develop will only "take days" with the new console.